Commit Graph
4 Commits
Author SHA1 Message Date
aweandClaude Fable 5 7329750c0c sar3d: fixed default scene window X [-2,2], Y [-0.5,2], Z [0,8] m
The grid bounds are now explicit config (sar3d_x/y/z_min/max_m) instead of
being derived from the antenna span and the depth gate. The depth mask
still zeroes voxels outside [min_depth, max_depth], so the wider Z window
just shows the masked wedge. The bound fields are double: the parity tool
recomputes the notebook-derived bounds (notebook_grid_bounds) and passes
them through the live config, and a float roundtrip shifted the axes by
~1e-7 m, flipping depth-mask knife-edge voxels against the reference npz.
Parity on frames 0034-0036 unchanged (1.3e-6, axes bit-match).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-25 17:12:18 +03:00
aweandClaude Fable 5 60f6c9e567 sar3d: chunk the aperture kernel over voxels to survive low free VRAM
Full-volume acc/cnt device buffers (~115 MB for the 9.6M-voxel grid) plus
the CUDA context did not fit next to a desktop session that had taken the
T600's 4 GB down to ~190 MB free, so every frame died with cuMemAlloc OOM
and the GUI showed no sar3d picture. The kernel now processes
[gid_begin, gid_end) ranges and the host launches it in 2M-voxel chunks
reusing one ~24 MB buffer pair. Parity vs the reference volumes is
unchanged (max diff 1.3e-6).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-25 17:01:22 +03:00
aweandClaude Fable 5 b8cb572bc4 sar3d: port the Multi_antenna_3D_clean_v1 notebook algorithm
The old sar3d core was a port of the superseded Horns_3D notebook and
produced wrong volumes. The compute core now follows the reference
notebook exactly:

- segmented_interleaved frame timing rebuilt from per-trace capture
  stamps (uniform tx_per_segment split as the no-stamps fallback), with
  the coarse inter-segment dtau and the intra-sweep dtau applied as one
  phase ramp before the IFFT;
- ground scene coordinates with the ground_depth_m lift (scene Y=0 is
  the ground), full-region grid instead of a window around a center
  depth, geo_ref compensation anchored on the ground plane, power 0.3;
- notebook finalization in C++: |acc/cnt|, depth mask, normalization
  without the Y-edge planes, separable Gaussian over (Z, X), level;
- CUDA kernel computes geometry in double: float32 loses ~3e-4 of an
  A-scan sample in tau and drifts ~1e-4 from the float64 reference.

Live-config keys follow: the center_depth/half_width/grid_n window knobs
are replaced by ground/voxel/y-range/margin/sigma/power/tx_per_segment.

Parity against the notebook npz exports (frames 0034-0036 of the
20260922_mine_fast_true dataset): max|diff| <= 1.6e-6 off the depth-mask
knife edge, identical argmax, level rel diff <= 7e-7. Verified via
make sar3d_parity --dump-dir + scripts/sar3d_volume_compare.py; the
executable spec lives in scripts/sar3d_reference_check.py (bit-tight
against the npz, including the animation shifted-grid arithmetic).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-25 16:42:01 +03:00
awe 243963063c make gpr update 2026-09-21 13:39:04 +03:00