sar3d: python plumbing for the new parameters and real replay timing
- replay_raw_producer carries the RECORDED per-trace capture windows from each snapshot's meta.json (re-anchored by the same shift as the frame time) instead of one synthetic window for all traces — without this the segmented timing model degenerates in replay; - GUI/profile/orchestration swap the removed window knobs (center_depth, half_width_*, grid_n*) for the notebook parameters (ground depth, pitch override, voxel pitch, Y range, X margin, norm edge margin, smooth sigma, comp power, tx per segment). Headless replay smoke on the 20260922_mine_fast_true dataset passes: 51 sar3d result collections, transparent preprocessor. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -128,31 +128,36 @@ class GuiSar3dStateModel:
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"""UI-only defaults for the 3D SAR (sar3d) live settings.
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The band, depth gate, antenna selection and motion knobs mirror the shared
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gpr_* live-config fields; the sar3d_* knobs mirror the VNA_AlGo gpr_core
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defaults used by the C++ sar3d processor.
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gpr_* live-config fields; the sar3d_* knobs mirror the reference notebook
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(Multi_antenna_3D_clean_v1.ipynb) defaults used by the C++ sar3d processor.
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"""
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input_positions: str = ""
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output_positions: str = ""
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min_depth_m: float = 2.0
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max_depth_m: float = 14.0
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start_freq_mhz: float = 3000.0
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min_depth_m: float = 2.5
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max_depth_m: float = 8.0
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start_freq_mhz: float = 2000.0
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stop_freq_mhz: float = 6000.0
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speed_m_s: float = 0.0
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ignore_socket_speed_enabled: bool = False
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look_angle_deg: float = 0.0
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look_angle_deg: float = 17.5
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direction_sign: float = 1.0
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apply_freq_phase_correction: bool = True
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frame_radius: int = 6
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edge_frame_weight: float = 0.75
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pitch_deg: float = 6.0
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center_depth_m: float = 5.6
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half_width_x_m: float = 1.8
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half_width_y_m: float = 1.0
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half_width_z_m: float = 1.8
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grid_nx: int = 150
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grid_ny: int = 120
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grid_nz: int = 160
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frame_radius: int = 0
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edge_frame_weight: float = 0.8
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pitch_override_enabled: bool = False
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pitch_deg: float = 17.5
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ground_depth_m: float = 1.25
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x_margin_m: float = 2.0
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y_min_m: float = -0.5
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y_max_m: float = 2.0
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voxel_x_m: float = 0.025
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voxel_y_m: float = 0.02
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voxel_z_m: float = 0.02
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norm_edge_margin_m: float = 0.3
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smooth_sigma: float = 1.5
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comp_range_power: float = 0.3
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tx_per_segment: int = 2
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use_compensation: bool = True
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normalize_pairs: bool = True
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# Bottom-view projection angle around the vertical Y axis, degrees:
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