Port the SAR3D background gate, CLEAN and object boxes from Multi_depthnorm_clean
- BG_GATE_ENABLE: frame peak over its median background (sar3d_background); the GUI scales the frame with bg_gate_gain and its cloud threshold. - SAR_CLEAN_ENABLE: CLEAN of a one-frame aperture on a 4x10x4 cm search grid over the whole scene; objects in their own scale (sar3d_objects). - SAR_MARK_ENABLE: boxes by class around object groups (sar3d_marks), with the legend under the views. - SAR_VOXEL_M as three steps X/Y/Z with the notebook defaults 0.025/0.02/0.02. - GPU backend: image/download/load/project API, per-plane block reduction for the maximum, depth gate without FMA; sar3d host code built with -ffp-contract=off. - References regenerated from notebook cells 1 and 5, with new CLEAN scenes and a synthetic box-rule case; docs updated.
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@@ -82,7 +82,9 @@ class GuiProfileCodecTest(unittest.TestCase):
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ignore_socket_speed_enabled=True,
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look_angle_deg=6.5,
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frame_radius=3,
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voxel_m=0.035,
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voxel_x_m=0.035,
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voxel_y_m=0.03,
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voxel_z_m=0.025,
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bp_ground_depth_m=1.1,
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comp_range_power=0.5,
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use_compensation=False,
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