sar3d: fixed default scene window X [-2,2], Y [-0.5,2], Z [0,8] m
The grid bounds are now explicit config (sar3d_x/y/z_min/max_m) instead of being derived from the antenna span and the depth gate. The depth mask still zeroes voxels outside [min_depth, max_depth], so the wider Z window just shows the masked wedge. The bound fields are double: the parity tool recomputes the notebook-derived bounds (notebook_grid_bounds) and passes them through the live config, and a float roundtrip shifted the axes by ~1e-7 m, flipping depth-mask knife-edge voxels against the reference npz. Parity on frames 0034-0036 unchanged (1.3e-6, axes bit-match). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -58,8 +58,7 @@ double ground_plane_y(double depth, double ground_depth_m, double pitch_rad) {
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return (-ground_depth_m + depth * std::sin(pitch_rad)) / std::cos(pitch_rad);
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}
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Grid build_full_region_grid(const GeometryConfig& geom, const BPConfig& bp, const SARConfig& sar,
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double pitch_deg) {
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Grid build_full_region_grid(const SARConfig& sar) {
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// numpy: linspace(lo, hi, max(round(span/step)+1, 2)); nearbyint = банковское
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// округление python round()
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auto axis = [](double lo, double hi, double step, std::vector<double>& out) {
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@@ -67,36 +66,39 @@ Grid build_full_region_grid(const GeometryConfig& geom, const BPConfig& bp, cons
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out.resize(n);
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for (int i = 0; i < n; ++i) out[i] = lo + (hi - lo) * i / (double)(n - 1);
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};
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double x_lo = geom.x_tx[0], x_hi = geom.x_tx[0];
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for (double x : geom.x_tx) { x_lo = std::min(x_lo, x); x_hi = std::max(x_hi, x); }
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for (double x : geom.x_rx) { x_lo = std::min(x_lo, x); x_hi = std::max(x_hi, x); }
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x_lo -= sar.x_margin_m;
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x_hi += sar.x_margin_m;
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Grid g;
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axis(x_lo, x_hi, sar.voxel_m[0], g.x);
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axis(sar.x_min_m, sar.x_max_m, sar.voxel_m[0], g.x);
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axis(sar.y_min_m, sar.y_max_m, sar.voxel_m[1], g.y);
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if (sar.coord_mode_ground) {
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// Радарная z линейна по Z сцены при фиксированной высоте:
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// z_rad(Y, Z=0) = -(Y - ground_depth)*sin(p), z = (depth - z_rad)/cos(p).
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double p = pitch_deg * M_PI / 180.0;
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double cos_p = std::cos(p), sin_p = std::sin(p);
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double z_lo = 0.0, z_hi = 0.0;
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bool first = true;
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for (double y : {sar.y_min_m, sar.y_max_m}) {
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for (double depth : {bp.min_depth, bp.max_depth}) {
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double z_rad0 = -(y - sar.ground_depth_m) * sin_p;
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double z = (depth - z_rad0) / cos_p;
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if (first) { z_lo = z_hi = z; first = false; }
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z_lo = std::min(z_lo, z);
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z_hi = std::max(z_hi, z);
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}
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}
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axis(z_lo, z_hi, sar.voxel_m[2], g.z);
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} else {
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axis(bp.min_depth, bp.max_depth, sar.voxel_m[2], g.z);
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}
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axis(sar.z_min_m, sar.z_max_m, sar.voxel_m[2], g.z);
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return g;
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}
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void notebook_grid_bounds(const GeometryConfig& geom, const BPConfig& bp, const SARConfig& sar,
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double pitch_deg, double x_margin_m,
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double& x_min, double& x_max, double& z_min, double& z_max) {
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double x_lo = geom.x_tx[0], x_hi = geom.x_tx[0];
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for (double x : geom.x_tx) { x_lo = std::min(x_lo, x); x_hi = std::max(x_hi, x); }
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for (double x : geom.x_rx) { x_lo = std::min(x_lo, x); x_hi = std::max(x_hi, x); }
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x_min = x_lo - x_margin_m;
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x_max = x_hi + x_margin_m;
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// Радарная z линейна по Z сцены при фиксированной высоте:
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// z_rad(Y, Z=0) = -(Y - ground_depth)*sin(p), z = (depth - z_rad)/cos(p).
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double p = pitch_deg * M_PI / 180.0;
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double cos_p = std::cos(p), sin_p = std::sin(p);
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double z_lo = 0.0, z_hi = 0.0;
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bool first = true;
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for (double y : {sar.y_min_m, sar.y_max_m}) {
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for (double depth : {bp.min_depth, bp.max_depth}) {
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double z_rad0 = -(y - sar.ground_depth_m) * sin_p;
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double z = (depth - z_rad0) / cos_p;
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if (first) { z_lo = z_hi = z; first = false; }
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z_lo = std::min(z_lo, z);
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z_hi = std::max(z_hi, z);
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}
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}
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z_min = z_lo;
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z_max = z_hi;
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}
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} // namespace gpr
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