sar3d: fixed default scene window X [-2,2], Y [-0.5,2], Z [0,8] m
The grid bounds are now explicit config (sar3d_x/y/z_min/max_m) instead of being derived from the antenna span and the depth gate. The depth mask still zeroes voxels outside [min_depth, max_depth], so the wider Z window just shows the masked wedge. The bound fields are double: the parity tool recomputes the notebook-derived bounds (notebook_grid_bounds) and passes them through the live config, and a float roundtrip shifted the axes by ~1e-7 m, flipping depth-mask knife-edge voxels against the reference npz. Parity on frames 0034-0036 unchanged (1.3e-6, axes bit-match). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -135,8 +135,11 @@ int main(int argc, char** argv) {
|
||||
frames.push_back(ApertureFrame{a.get(), offs[f], wts[f]});
|
||||
}
|
||||
|
||||
// полнообластная ground-сетка (как одиночный 3D в ноутбуке)
|
||||
Grid grid = build_full_region_grid(geom, bp, sar, mot.pitch_deg);
|
||||
// ноутбучные границы сцены (размах антенн ±2 м, полоса глубин) вместо
|
||||
// фиксированного окна по умолчанию
|
||||
notebook_grid_bounds(geom, bp, sar, mot.pitch_deg, 2.0,
|
||||
sar.x_min_m, sar.x_max_m, sar.z_min_m, sar.z_max_m);
|
||||
Grid grid = build_full_region_grid(sar);
|
||||
printf("сетка %dx%dx%d, счёт объёма...\n", grid.NX(), grid.NY(), grid.NZ());
|
||||
|
||||
VolumeRaw vol = engine.aperture_volume(frames, grid);
|
||||
|
||||
Reference in New Issue
Block a user