added new filtration and fixed processing parameters
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@@ -1,5 +1,6 @@
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#pragma once
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#include "object_approach_filter.hpp"
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#include "processor_interface.hpp"
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namespace radar::processing {
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@@ -13,6 +14,11 @@ class GprProcessor final : public ProcessorInterface {
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std::span<const ipc::PreprocessedCollection> previous_collections,
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const ProcessingLiveConfig& live_config
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) -> ipc::ResultCollection override;
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private:
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// Cross-frame "approach" track filter. Persists across collections because the
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// owning processor instance is long-lived (one per data_processor run).
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ObjectApproachFilter approach_filter_{};
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};
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class LegacyGprProcessor final : public ProcessorInterface {
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@@ -0,0 +1,172 @@
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#pragma once
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <limits>
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#include <vector>
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namespace radar::processing {
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// Temporal "approach" filter for coherent-BP detections — a port of the objects-only
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// filter in Horns_motion_3libre's demonstrate notebook.
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//
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// It keeps only objects that persist as a *motion-consistent track* across at least
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// `min_frames` consecutive frames: as the radar moves, a real target reappears at a
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// predictable, shifting (x, z), whereas a one-frame noise spike forms no track and is
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// dropped. The expected per-frame change in range is `speed * dt * cos(look_angle)`,
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// where `dt` is the real interval between consecutive frames (so dropped frames and a
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// varying frame period are handled naturally).
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//
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// CAUSAL: unlike the offline notebook (which can look forward over the whole sequence),
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// this confirms a track by looking *backward* — an object is kept once it ends a track
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// of `min_frames` frames seen so far. A target therefore first appears after it has
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// persisted `min_frames` frames; the early frames of its track are not shown
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// retroactively.
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//
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// Stateless across pipeline restarts is approximated by breaking tracks across a large
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// inter-frame gap (`kMaxFrameGapSeconds`), so a stale history from a previous run cannot
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// spuriously confirm objects.
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//
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// IDEMPOTENT under reprocessing: the data_processor re-runs the last collection (or
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// replays the whole window) whenever live settings or the socket speed change, with no
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// new sweep. The history is therefore keyed by `frame_id` (the strictly increasing
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// collection id): the same id replaces its entry (reprocess of the current frame), a
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// smaller id rebuilds from scratch (a replay restart), so repeated reprocessing never
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// duplicates frames or falsely confirms a track.
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class ObjectApproachFilter {
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public:
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struct Point {
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double x_m;
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double z_m;
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};
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// Record `objects` as frame `frame_id` and return, per object, whether it is
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// confirmed (ends a >= `min_frames` motion-consistent track). `frame_id` is the
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// collection id (identity/order, survives reprocessing); `frame_time_seconds` is the
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// frame's wall-clock timestamp (drives the inter-frame interval); `speed_m_s`/
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// `look_angle_deg` are the live motion estimate. `min_frames <= 1` disables filtering.
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[[nodiscard]] auto confirm(
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const std::vector<Point>& objects,
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std::uint64_t frame_id,
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double frame_time_seconds,
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double speed_m_s,
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double look_angle_deg,
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std::size_t min_frames
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) -> std::vector<bool> {
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record_frame(Frame{frame_id, frame_time_seconds, objects});
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const std::size_t history_depth = std::max<std::size_t>(min_frames, 1U);
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while (history_.size() > history_depth) {
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history_.pop_front();
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}
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std::vector<bool> confirmed(objects.size(), min_frames <= 1U);
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if (min_frames <= 1U || history_.size() < min_frames) {
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return confirmed; // disabled, or not enough history yet to confirm anything
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}
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const double range_step_per_second = std::abs(speed_m_s) * std::cos(to_radians(look_angle_deg));
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for (std::size_t object_index = 0U; object_index < objects.size(); ++object_index) {
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confirmed[object_index] = has_backward_track(objects[object_index], min_frames, range_step_per_second);
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}
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return confirmed;
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}
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void reset() { history_.clear(); }
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private:
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struct Frame {
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std::uint64_t id;
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double time_seconds;
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std::vector<Point> objects;
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};
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// Append a genuinely new frame, replace the current one on reprocessing (same id),
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// or rebuild from scratch when the id steps backward (a replay restart). This keeps
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// the history one entry per distinct collection no matter how often settings change.
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void record_frame(Frame frame) {
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if (history_.empty() || frame.id > history_.back().id) {
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history_.push_back(std::move(frame));
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} else if (frame.id == history_.back().id) {
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history_.back() = std::move(frame);
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} else {
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history_.clear();
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history_.push_back(std::move(frame));
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}
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}
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// Fixed matching tolerances (Horns_motion notebook 0.2 block). Range decreases as the
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// radar approaches the target, hence the negative Z sign.
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static constexpr double kXToleranceM = 0.45;
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static constexpr double kRangeToleranceFraction = 0.85;
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static constexpr double kRangeToleranceFloorM = 0.12;
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static constexpr double kRangeSign = -1.0;
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static constexpr double kMaxFrameGapSeconds = 2.0;
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[[nodiscard]] static auto to_radians(double degrees) -> double {
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return degrees * (M_PI / 180.0);
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}
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// Walk back from the current object through the history, matching a motion-consistent
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// predecessor in each earlier frame. Confirmed iff a full chain of `min_frames` frames
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// (the current one plus `min_frames - 1` predecessors) is found.
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[[nodiscard]] auto has_backward_track(
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const Point& object,
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std::size_t min_frames,
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double range_step_per_second
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) const -> bool {
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const std::size_t newest = history_.size() - 1U;
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Point current = object;
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for (std::size_t step = 1U; step < min_frames; ++step) {
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const std::size_t earlier_index = newest - step;
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const Frame& earlier = history_[earlier_index];
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const double dt = history_[earlier_index + 1U].time_seconds - earlier.time_seconds;
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if (!(dt > 0.0) || dt > kMaxFrameGapSeconds) {
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return false; // non-monotonic time, or a gap that breaks the track
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}
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const double expected_range_shift = range_step_per_second * dt;
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const Point* predecessor = match_predecessor(current, earlier.objects, expected_range_shift);
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if (predecessor == nullptr) {
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return false;
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}
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current = *predecessor;
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}
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return true;
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}
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// The best earlier-frame object consistent with `object` having moved by one frame:
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// its range was larger by `expected_range_shift` (radar since approached), within the
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// cross-range and range tolerances. Returns nullptr when nothing matches.
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[[nodiscard]] static auto match_predecessor(
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const Point& object,
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const std::vector<Point>& candidates,
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double expected_range_shift
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) -> const Point* {
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const double target_z = object.z_m - (kRangeSign * expected_range_shift);
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const double range_tolerance =
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std::max(kRangeToleranceFloorM, kRangeToleranceFraction * expected_range_shift);
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const Point* best = nullptr;
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double best_cost = std::numeric_limits<double>::infinity();
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for (const Point& candidate : candidates) {
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const double dx = std::abs(candidate.x_m - object.x_m);
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const double dz = std::abs(candidate.z_m - target_z);
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if (dx > kXToleranceM || dz > range_tolerance) {
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continue;
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}
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const double cost = (dx / kXToleranceM) * (dx / kXToleranceM)
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+ (dz / range_tolerance) * (dz / range_tolerance);
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if (cost < best_cost) {
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best = &candidate;
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best_cost = cost;
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}
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}
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return best;
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}
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std::deque<Frame> history_{}; // recent frames, newest at the back; capped to min_frames
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};
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} // namespace radar::processing
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